TROJAN WAR GAME PDF
TROJAN WAR GAME

This is a game designed to engage an entire class.

Items Needed

Four dice
A deck of playing cards
A marker for every student

Getting Started:

Assign each student to be a character from the Trojan War (optional).

Divide the room in half having both sets of desks facing each other.

Designate one side to be the Greeks and the others to be the Trojans (numbers do not have to be equal)

Pull two desks together in the center of the room, facing one another. Label this a "battle station".

Repeat this process four times, making four battle stations in the midst of the room.

Place one die on each battle station.

Distribute a copy of the next two sheets labeled "Trojan War Game" to each student

Using a bright marker, each student should use his or her fifteen units (see game sheet) in any way that he or she sees fit. Make sure they spend only spend fifteen units and mark the chosen units clearly.

Shuffle the deck of cards, and distribute one to each student. If there are cards left over, divide them evenly among select players on both sides.

Explain the rules of the game as outlined on the game sheet.

Playing:

Starting with two of hearts, call out each suite in numerical order.

When a student's card is called, he or she should come to the center of the room and sit in a battle station.

Then he or she should "call out" an opponent from the opposite side. This player must come to the battle station to face off.

When all four battle stations are filled, allow the combatants to roll one at a time. Before a player rolls, he or she must indicate to their opponent which type of unit they are trying to "kill".

The player whose card was called always is the player to roll.

(See game sheet for which numbers defeat which types of units.)

If the player rolling the die gets a number that allows him or her to "kill" the unit he was going for, he or she is allowed to mark that unit off from his opponent's sheet.

If the player rolling the die does not get a number that allows him or her to "kill" the unit he or she was going for, he or she must lose one of his or her own units (equal to the one he or she was trying to take). (If a player is going for a chariot and loses, but he or she does not have a chariot, he or she must lose the same number of units as a chariot. For example, instead of a chariot, he or she should lose three footmen worth one point each.)

When all of a player's units have been killed off, he or she is officially "dead". This means a point for the opposite team.

The team with the most points at the end of the designated time wins. You can designate how long your game will take. An hour and a half of play time is adequate for determining a winner.

Remember: Each player selects a lucky number designated by a patron god or goddess. If an opponent rolls this number (even if it is a number that should kill their unit), they win the round.



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